Getting Started
Getting Started with Cinder & Crown
Section titled “Getting Started with Cinder & Crown”New to Cinder & Crown? This guide walks you through everything from adding the bot to completing your first adventure — no RPG experience required.
What is Cinder & Crown?
Section titled “What is Cinder & Crown?”Cinder & Crown is a Discord RPG bot. You type slash commands (like /hunt) in a Discord channel and the bot responds with battles, loot, and story — all in rich embeds with pixel art. Think of it as a classic RPG that lives inside your Discord server.
Key terms you’ll see:
- EXP — Experience points. Earn enough and you level up, getting stronger.
- Gold
— The main currency. Buy gear, potions, and more. - HP — Hit Points. When they reach 0, you’re knocked out.
Step 1 — Add the Bot to Your Server
Section titled “Step 1 — Add the Bot to Your Server”- Visit the Cinder & Crown invite link or find the bot on Discord App Directory
- Select the server you want to add it to (you need Manage Server permission)
- Authorize the bot’s permissions
- The bot will appear in your server — type
/in any channel to see its commands
Step 2 — Create Your Character with /start
Section titled “Step 2 — Create Your Character with /start”Type /start in any channel. The bot will guide you through character creation.
Pick a Race
Section titled “Pick a Race”Your race is permanent and gives a bonus that lasts forever. Each one suits a different playstyle:
| Race | Bonus | Best For |
|---|---|---|
Human | +5% EXP gain | Leveling faster than everyone else |
Elf | +5% MAG | Magic-focused builds (mages, healers) |
Dwarf | +5% DEF | Taking hits and surviving longer |
Orc | +5% ATK | Hitting hard with physical attacks |
Halfling | +5% LUK | Better critical hits and rarer drops |
Pick a Starting Job
Section titled “Pick a Starting Job”Jobs are your character’s class. Unlike your race, you can switch jobs later and learn many of them. You start with one of two:
| Job | Style | Leads To |
|---|---|---|
Squire | Physical fighter — sword and shield | Knight, Archer, Dragoon, and more |
Apprentice | Magic caster — staves and spells | White Mage, Black Mage, Summoner, and more |
Both paths eventually unlock all 15 job classes, so pick whichever sounds more fun. See the full Job System for details.
Step 3 — Collect Your First Daily with /daily
Section titled “Step 3 — Collect Your First Daily with /daily”Type /daily to claim your free daily reward. You’ll receive:
Gold — Spend it at the shop- EXP — A bonus to your character experience (scales with streak)
- Sometimes a bonus item drop
Step 4 — Fight Your First Monster with /hunt
Section titled “Step 4 — Fight Your First Monster with /hunt”Type /hunt to encounter a random monster in your current zone. You start in Zone 1, where monsters are levels 1–10.
How Combat Works
Section titled “How Combat Works”Combat is turn-based — you and the monster take turns. On your turn, you choose an action:
| Action | What It Does |
|---|---|
| Attack | A basic strike using your ATK stat |
| Skill | A special ability from your job (unlocked as you level your job) |
| Item | Use a potion or consumable from your inventory |
| Flee | Run away (not always successful!) |
The monster with the higher SPD (speed) stat goes first. If your HP hits 0, you lose — but don’t worry, you just lose a small amount of gold. No permanent penalty.
Zone 1 Monsters
Section titled “Zone 1 Monsters”Your first opponents:
- Moss Slime — Earth element, Lv 1–3. The easiest monster.
- Glimmerwing — Wind element, Lv 2–4. A fluttering nuisance.
- Iron-Vein Hornet — Earth element, Lv 3–5
- Pufflume — Wind element, Lv 2–4
- Cinderfang — Fire element, Lv 4–6
- Bog Sneak — Water element, Lv 5–7
Check the full Zone 1 Bestiary for drop tables and stats.
Step 5 — Equip Your Loot with /equip
Section titled “Step 5 — Equip Your Loot with /equip”After winning a hunt, you may receive an equipment drop. To wear it:
- Use
/inventoryto see everything you own - Use
/equipand select the item you want to wear
Equipment has 8 slots: Weapon, Head, Body, Legs, Feet, Gloves, Accessory, and Shield. Equipping a new item in a slot replaces the old one (the old item goes back to your inventory).
Rarity Matters
Section titled “Rarity Matters”Drops come in 5 rarities — rarer items are much stronger:
| Rarity | Power | Drop Chance |
|---|---|---|
| Common | ×1.0 | ~70% |
| Uncommon | ×1.2 | ~20% |
| Rare | ×1.5 | ~7% |
| Epic | ×1.9 | ~2.5% |
| Legendary | ×2.5 | ~0.5% |
What to Do Next
Section titled “What to Do Next”Now that you’ve created a character, claimed your daily, hunted a monster, and equipped your first gear, here’s what to explore:
| Goal | Command | Learn More |
|---|---|---|
| Level up your job | Keep using /hunt | Job System |
| Buy potions and gear | /shop | Shopping |
| Fight other players | /duel @player | Combat System |
| Join a guild | /guild | Guilds |
| Team up for bosses | /party | Parties |
| See all commands | /help | Command Reference |
Tips for New Players
Section titled “Tips for New Players”- Claim
/dailyevery day — the gold and EXP add up fast - Don’t sell rare drops — even if you can’t use them now, you may need them later when you switch jobs
- Learn elemental matchups — hitting a monster’s weakness deals much more damage. See Elements
- Switch jobs often — skills from previous jobs carry over at 70% power as sub-skills, so training multiple jobs makes you stronger overall
- Save potions for bosses — you rarely need consumables against regular Zone 1 monsters
- Check
/bounty— bounties give bonus rewards for specific targets you’re already hunting