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Combat Reference

Cinder & Crown uses a turn-based combat system with elemental affinities, skills, and strategic depth.

StatDescription
HPHit Points — your health pool
ATKPhysical attack power
MAGMagical attack power
DEFPhysical defense
RESMagical resistance
SPDSpeed — determines turn order
LUKLuck — affects critical hits and drops

Characters act in order of SPD. Ties are broken randomly.

Skills are learned through the Job System. Each job grants 6 skills unlocked at specific job levels.

TypeDescription
PhysicalScales with ATK
MagicalScales with MAG
HealingRestores HP
BuffEnhances ally stats
DebuffReduces enemy stats
SupportUtility effects
PassiveAlways active

Sub-skills from previous jobs retain 70% of their original power.

  • Damage Formula — how damage is calculated, worked examples
  • Elements — elemental wheel and matchup chart
  • PvP — player vs player rules, protection items
  • Boss Fights — party mechanics, strategies per boss

See Combat Data for all formulas and tables.