Combat Reference
Combat Reference
Section titled “Combat Reference”Cinder & Crown uses a turn-based combat system with elemental affinities, skills, and strategic depth.
| Stat | Description |
|---|---|
| HP | Hit Points — your health pool |
| ATK | Physical attack power |
| MAG | Magical attack power |
| DEF | Physical defense |
| RES | Magical resistance |
| SPD | Speed — determines turn order |
| LUK | Luck — affects critical hits and drops |
Turn Order
Section titled “Turn Order”Characters act in order of SPD. Ties are broken randomly.
Skills
Section titled “Skills”Skills are learned through the Job System. Each job grants 6 skills unlocked at specific job levels.
| Type | Description |
|---|---|
| Physical | Scales with ATK |
| Magical | Scales with MAG |
| Healing | Restores HP |
| Buff | Enhances ally stats |
| Debuff | Reduces enemy stats |
| Support | Utility effects |
| Passive | Always active |
Sub-skills from previous jobs retain 70% of their original power.
Detailed Guides
Section titled “Detailed Guides”- Damage Formula — how damage is calculated, worked examples
- Elements — elemental wheel and matchup chart
- PvP — player vs player rules, protection items
- Boss Fights — party mechanics, strategies per boss
See Combat Data for all formulas and tables.