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Parties

Parties let you team up with other players for hunts and boss fights. Party members share EXP and coordinate attacks in battle.

  • Use the /party create command to start a party (you become the leader)
  • Invite players with the /party invite command — they receive a request they can accept or decline
  • Maximum 5 players per party
  • Party members must be in the same zone to hunt together
FeatureDetail
Max size5 players
EXP per memberBoss EXP divided by party size² (larger parties = less per person)
GoldEach member earns gold independently
Drop rollsEach member rolls independently for drops
Zone requirementAll members must be in the same zone

Parties are essential for taking on zone bosses. In a party boss fight:

  • Turn order rotates between all party members and the boss
  • Each member can use their own skills and items on their turn
  • The boss attacks the player whose turn just ended
  • If a member is knocked out, they can’t act but are revived with 1 HP if the party wins
  • Healer bonus — A healer job (White Mage, Sage) automatically heals the lowest-HP ally after attacking
  • Any member can leave at any time with the party leave command
  • If the leader leaves, leadership passes to the next member who joined
  • The party disbands when the last member leaves or after 30 minutes of inactivity
  • Bring a mix of jobs — a healer (White Mage/Sage) makes boss fights much easier
  • Focus on hitting the boss’s elemental weakness for 1.5× damage
  • Include at least one healer job for the auto-heal bonus on healer turns