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Changelog

v1.6.1 — Protection Live, Weapon Types, Zone 5 Rebalance

Section titled “v1.6.1 — Protection Live, Weapon Types, Zone 5 Rebalance”
  • Protection items now live/protect apply, /protect insurance, /protect status, and /buyback commands are active. Guardian Seal (750g), Insurance Scroll (1,500g), and Soul Bind (2,500g) available in /shop
  • Weapon types are now mechanically distinct — Swords, Axes, Spears, Bows, Staves, and Maces each have unique stat scaling ratios (previously identical)
  • Stat variance added to loot — each item rolls a variance at generation (Common ±5%, scaling up to Legendary ±25%); well-rolled lower-rarity items can rival average higher-rarity ones
  • Zone 5 rebalanced — monster HP base and DEF base adjusted; Stricken Lurker (Lv 40–42) added
  • Lv 40–50 gold bonus — players at levels 40–50 receive a 1.3× gold bonus on monster kills to offset higher gear costs in Zone 5+
  • Language support reduced to EN and JA — Korean, Spanish, French, German, and other locales removed
  • Achievement updates — Realm Conqueror now requires 6 zones (was 5), max level achievement updated to 99, collect_all_equipped tracks 8 slots

  • Level cap raised from 50 to 99
  • Zone 6 — Endless Rift added with dynamic monster scaling (Lv 43–99)
  • 10 rift-themed monsters with random elements, Rift Overlord boss (Lv 70), Void Architect world boss (Lv 80)
  • 20% bonus EXP in Zone 6
  • EXP curve stretched for levels 51–99: floor(110 × L^1.40)
  • Japanese localization updated

  • Removed ×10 HP multiplier that made players unkillable
  • Synced simulation HP formula to match game code
  • Boosted daily login rewards (65 base + 15/streak, cap 250 EXP)
  • Enhanced rested XP bonuses (×2.5 after 24hrs, 25 hunts)

  • Equipment stat divisor changed from ÷3.5 to ÷2 for stronger gear impact
  • PvP stat compression tuned: 0.10 for duels, 0.30 for involuntary encounters
  • Damage formula ATK divisor changed from /50 to /80
  • Assassin class tuned for PvP balance

  • Leg armor slot added with 25 pixel art icons
  • Total equipment slots now 8: Weapon, Head, Body, Legs, Feet, Gloves, Accessory, Shield

The initial release of Cinder & Crown. All core systems are live.

  • 15 jobs across 4 tiers
  • 6 skills per job, unlocked at specific job levels
  • Sub-skill system — skills from previous jobs carry over at 70% power
  • Full job tree: Squire/Apprentice → tier 2 → tier 3 advanced jobs
  • Turn-based combat with ATK, DEF, MAG, SPD, LUK stats
  • 6 elements: Fire, Water, Earth, Wind, Shadow, Holy — with a full weakness/resistance chart
  • Party combo system (+25% damage for elemental sequences)
  • PvP battles with level-based matchmaking
  • 5 exploration zones (Lv 1–50) with unique monster sets
  • Zone bosses with rare drops and high difficulty
  • Full bestiary with drop tables for every monster
  • Guilds — up to 200 members, guild shop, guild hunts, guild leaderboard
  • Parties — up to 5 players, shared EXP with +20% bonus, boss coordination
  • Bounty Board — daily and weekly bounties rewarding Hunt Points
  • Revenge Quests — 48-hour PvP rematch system with 0.9x damage advantage
  • 5 equipment rarities: Common, Uncommon, Rare, Epic, Legendary
  • Affix system on equipment (random stat rolls)
  • Consumables: potions, scrolls, and buff items
  • Zone shops with level-appropriate gear
  • 3 currencies: Gold, Hunt Points, Premium
  • Hunt Rank system: Novice → Legend (6 tiers with perks)
  • Equipment comparison on inspect
  • Auto-sell toggle for common drops
  • Quest log with active bounty and revenge quest tracking