Skip to content

PvP Combat

Cinder & Crown’s PvP system is built around voluntary duels — use the /duel command to challenge another player directly. PvP is always opt-in; you are never drawn into combat against your will.


Use /duel opponent:@player to challenge another player directly. The target must accept before combat begins.

  • Both players must agree — the target has 1 minute to accept or decline
  • Minimum level: 10 (both players)
  • Level range: ±5 levels — you cannot challenge players more than 5 levels away
  • Rounds: up to 7 rounds of turn-based combat
  • Cooldown: 1 hour per pair — after a duel, neither player can challenge the other again for 1 hour
  • Gold stakes: the winner takes 5% of the loser’s gold, capped at 500 gold
  • No item loss — duels never transfer or destroy items
  • EXP: both players earn EXP win or lose; the winner earns more

Equipment is completely ignored in duels. Only base stats + job modifiers are used, and those are further compressed toward the midpoint between both players’ stats:

  • A player with full legendary gear has no advantage over someone in common gear
  • Fights are decided by job choice, level, and variance

Turn order is determined by compressed SPD with some randomness. Offense uses the higher of ATK or MAG; defense uses the higher of DEF or RES.


  • Job matters more than gear — equipment is ignored, pick a job with good base stats
  • Gold management — depositing gold in /vault before accepting challenges reduces your downside
  • Crits happen — variance is built into every duel; lower-stat characters can still win