PvP Combat
PvP Combat
Section titled “PvP Combat”Cinder & Crown’s PvP system is built around voluntary duels — use the /duel command to challenge another player directly. PvP is always opt-in; you are never drawn into combat against your will.
Voluntary Duels (/duel)
Section titled “Voluntary Duels (/duel)”Use /duel opponent:@player to challenge another player directly. The target must accept before combat begins.
How Duels Work
Section titled “How Duels Work”- Both players must agree — the target has 1 minute to accept or decline
- Minimum level: 10 (both players)
- Level range: ±5 levels — you cannot challenge players more than 5 levels away
- Rounds: up to 7 rounds of turn-based combat
- Cooldown: 1 hour per pair — after a duel, neither player can challenge the other again for 1 hour
- Gold stakes: the winner takes 5% of the loser’s gold, capped at 500 gold
- No item loss — duels never transfer or destroy items
- EXP: both players earn EXP win or lose; the winner earns more
Stat Compression
Section titled “Stat Compression”Equipment is completely ignored in duels. Only base stats + job modifiers are used, and those are further compressed toward the midpoint between both players’ stats:
- A player with full legendary gear has no advantage over someone in common gear
- Fights are decided by job choice, level, and variance
Turn order is determined by compressed SPD with some randomness. Offense uses the higher of ATK or MAG; defense uses the higher of DEF or RES.
Strategy Tips
Section titled “Strategy Tips”- Job matters more than gear — equipment is ignored, pick a job with good base stats
- Gold management — depositing gold in
/vaultbefore accepting challenges reduces your downside - Crits happen — variance is built into every duel; lower-stat characters can still win
See Also
Section titled “See Also”- Item Protection — Guardian Seal, Insurance Scroll, Soul Bind
- Revenge system — rematch mechanic after a PvP loss