PvP Combat
PvP Combat
Section titled “PvP Combat”Cinder & Crown has two PvP systems with different rules. Read both — losing track of which is which is the easiest way to lose an item you didn’t expect to lose.
Voluntary (/duel) | Involuntary (chat encounters) | |
|---|---|---|
| Triggered by | Player accepting a challenge | Posting a message in a wilderness/danger channel |
| Level range | ±3 | ±5 |
| Items at stake | None | One unprotected inventory item per loss |
| Gold at stake | 5% of loser (cap 500g) | None directly (forfeit cost if you flee) |
| Min level | 10 | 10 |
| Where it’s safe | Anywhere | Channels with zone type safe (or no zone configured) |
Voluntary Duels (/duel)
Section titled “Voluntary Duels (/duel)”Use /duel opponent:@player to challenge another player directly. The target must accept before combat begins. Duels never cost items — only gold and pride.
How Duels Work
Section titled “How Duels Work”- Both players must agree — the target has 1 minute to accept or decline
- Minimum level: 10 (both players)
- Level range: ±3 levels — you cannot challenge players more than 3 levels away
- Rounds: up to 7 rounds of turn-based combat
- Cooldown: 1 hour per pair — after a duel, neither player can challenge the other again for 1 hour
- Daily win cap: 3 wins per attacker per UTC day (prevents alt farming)
- Gold stakes: the winner takes 5% of the loser’s gold, capped at 500 gold
- No item loss — duels never transfer or destroy items
- EXP: both players earn EXP win or lose; the winner earns more
Stat Compression
Section titled “Stat Compression”Equipment is completely ignored in duels. Only base stats + job modifiers are used, and those are further compressed (×0.10 retention) toward the midpoint between both players’ stats:
- A player with full legendary gear has no advantage over someone in common gear
- Fights are decided by job choice, level, and variance
Turn order is determined by compressed SPD with some randomness. Offense uses the higher of ATK or MAG; defense uses the higher of DEF or RES.
Involuntary PvP (chat encounters)
Section titled “Involuntary PvP (chat encounters)”When you post a chat message in a channel marked wilderness or danger by the server admin, the bot may roll an encounter against another eligible player who recently chatted in the same zone. This is the only way to lose items in PvP.
How Encounters Work
Section titled “How Encounters Work”- Trigger: sending any chat message in a wilderness/danger channel
- Encounter chance per message:
safezones — 0% (channels here behave like normal Discord)wilderness—random × random(range 0–100%, heavily biased toward 0; average ~25%)danger—(random + random) ÷ 2(range 0–100% but pulled toward the middle; average ~50%)
- Eligibility: both players must be Lv 10+ and within ±5 levels of each other
- Mercy window: if you’ve lost an encounter in the past 24 hours, you cannot be picked as a target again until mercy expires
- Stat compression: ×0.30 retention (looser than duels — gear does matter, more than in duels)
- Equipment is included — unlike duels, your gear and stats both factor in
- Coefficient ×0.8, base power 40, max 5 rounds
What You Can Lose
Section titled “What You Can Lose”If you lose an encounter, the bot picks one random unprotected inventory item to drop. Items protected by Guardian Seal, Soul Bind, or active Insurance Scroll are safe — see Item Protection.
Forfeit option: if you’d rather pay gold than risk an item, you can forfeit before the fight. The cost is max(100g, avgEquippedItemValue × 2). For mid-game players this is usually 200–800g; for endgame Legendary-equipped players it can exceed 5000g.
How to Stay Safe
Section titled “How to Stay Safe”- Only chat in
safechannels for guaranteed no encounters. Most servers configure their general/social channels as safe by default. - Apply Guardian Seal (3 days, item immune) or Soul Bind (permanent) to your most valuable items before going into wilderness/danger channels.
- Activate an Insurance Scroll (24h, 50% buyback) if you’re going to be active in danger zones — at minimum, lost items become recoverable.
- Stay near the top of your zone’s level range to have an advantage when an encounter does fire.
Mercy Window in Detail
Section titled “Mercy Window in Detail”After losing a chat-PvP encounter, you enter a 24-hour grace period:
- You cannot be selected as a victim of another involuntary encounter
- The mercy timer is per-character, server-wide
- Voluntary
/duelis unaffected — mercy only blocks involuntary encounters - Winning an encounter does NOT grant mercy
The mercy window is automatic — there’s no command to invoke or extend it.
Strategy Tips (Both Systems)
Section titled “Strategy Tips (Both Systems)”- Job matters more than gear in duels — equipment is ignored, pick a job with strong base stats
- Gear matters in chat encounters — keep your gear repaired and protected
- Gold management — depositing gold in
/vaultbefore fighting reduces your downside - Crits happen — variance is built into every fight; lower-stat characters can still win
- Repair often — losing a chat encounter while at low durability can compound the loss
See Also
Section titled “See Also”- Item Protection — Guardian Seal, Insurance Scroll, Soul Bind
- Revenge system — rematch mechanic after a PvP loss
/zones— admin command for configuring channel zone types