Damage Formula
Damage Formula
Section titled “Damage Formula”Every attack in Cinder & Crown follows a consistent damage formula. Understanding it helps you gear and build your character effectively.
Base Formula
Section titled “Base Formula”Final Damage = (Raw Power × Hard DEF Multiplier − Soft DEF) × Element Multiplier × Crit Multiplier × VarianceStep by Step
Section titled “Step by Step”- Raw Power — Your ATK (for physical) or MAG (for magical), modified by the skill’s power multiplier
- Hard DEF — A diminishing-returns percentage multiplier applied to damage. Based on the target’s DEF (or RES for magic), this scales as
(1000 + DEF) / (1000 + DEF × 5)— always < 1.0, always reduces damage - Soft DEF — A flat damage subtraction derived from the defender’s DEF stat and level:
floor(DEF / 2) + floor(level / 2) - Element Multiplier — Applied based on elemental matchups
- Crit Multiplier — 1.5x on a critical hit (modified by
crit_damageaffixes) - Variance — A random roll between 0.85–1.15 to keep damage from being perfectly predictable
Damage always has a minimum of 1 — you can never deal zero damage.
Hard DEF vs Soft DEF
Section titled “Hard DEF vs Soft DEF”The defense system has two layers to prevent either extreme from being too dominant:
| Layer | How It Works | Effect |
|---|---|---|
| Hard DEF | Diminishing-returns multiplier applied to damage. Higher DEF gives proportionally smaller marginal gains | Scales from ~0% reduction at low DEF to ~60% at very high DEF |
| Soft DEF | Flat damage reduction derived from your DEF stat and level | Subtracts a fixed amount from incoming damage |
Hard DEF gives reliable percentage-based mitigation — every point of DEF helps but with diminishing returns at high values. Soft DEF scales naturally with your level and DEF together, becoming more significant as you progress.
Example: Physical Attack
Section titled “Example: Physical Attack”A Level 15 Knight with 45 ATK uses a basic attack against a monster with 18 DEF.
- Attacker’s ATK and level combine to form Raw Power
- Hard DEF multiplier (based on 18 DEF) reduces damage by ~6.5%
- Soft DEF flat reduction (based on DEF + level) subtracts a fixed amount
- Element: Knight uses None element vs Earth monster = ×1.0
- No crit
- Variance: 85–115% of calculated value
Final Damage: significantly lower than raw ATK
Example: Magical Attack with Elemental Advantage
Section titled “Example: Magical Attack with Elemental Advantage”A Level 15 Black Mage with 52 MAG casts a Water spell against an Earth-element monster.
- Both Hard RES and Soft RES layers apply (same as physical)
- Water vs Earth is neutral (no element advantage) = ×1.0 total multiplier
- With a true advantage (e.g., Earth spell vs Water monster): ×1.5 damage
Critical Hits
Section titled “Critical Hits”| Property | Value |
|---|---|
| Base crit chance | 5% |
| Crit multiplier | ×1.5 |
| LUK scaling | +0.3% crit chance per point of LUK |
| Crit damage affix | Additive with the ×1.5 base (e.g., +20% → ×1.7) |
Critical hits are rolled after the damage formula resolves steps 1–4, then the final number is multiplied. The crit_chance and crit_damage equipment affixes stack additively.
LUK and Crit Chance
Section titled “LUK and Crit Chance”Your effective crit rate is:
Crit% = 5 + LUK × 0.3 (max 25%)A Halfling (+5% LUK racial) with high-LUK gear can reach meaningful crit rates, making them strong candidates for physical DPS builds.
Random Variance
Section titled “Random Variance”Every damage roll includes a random variance factor of 85–115% of the calculated value. This means the same attack against the same target will fluctuate slightly:
A calculated damage of 40 can land anywhere between 34 (85%) and 46 (115%).
Variance applies to all damage sources — physical, magical, and skill-based. Healing is not subject to variance.
Armor Penetration
Section titled “Armor Penetration”The armor_pen and magic_pen equipment affixes reduce the target’s effective Hard DEF/RES before the subtraction step:
Effective DEF = Target DEF × (1 − Armor Pen%)This makes penetration affixes especially valuable against high-DEF enemies like golems and boss monsters.