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Trading

Players can trade gold and items directly with each other. The trading system includes taxes to maintain a healthy economy.

  1. Initiate a trade request with the trade command
  2. Both players add items and/or gold to the trade window
  3. Both players confirm — the trade executes

Trades are atomic — either everything goes through or nothing does. There’s no risk of partial trades.

A 5% base tax is applied to the gold portion of every trade. The tax is deducted from the gold the receiver gets.

Gold TradedTax (5%)Receiver Gets
100595
1,00050950
10,0005009,500

For trades involving 3+ items, an additional 10% progressive tax applies on top of the base 5%.

Trade SizeTax Rate
1–2 items5% (base only)
3+ items5% + 10% progressive

Items are traded tax-free — only the gold portion of a trade is taxed. This means:

  • Trading items for items: no tax
  • Trading items for gold: tax on the gold side only
  • Trading gold for gold: doesn’t make sense, but both sides would be taxed
RestrictionDetails
Soul-bound itemsCannot be traded
Quest itemsCannot be traded
  • Price check before selling — Compare with shop sell prices. Player trades often beat NPC vendors, even after tax
  • Bundle trades — One large trade is more tax-efficient than many small ones due to the flat 5% on the first bracket
  • Trade items, not gold — If possible, swap items directly to avoid the tax entirely
  • Zone 4–5 materials are always in demand — farm them for a steady trading income
  • Boss drop trading — If you get a class-specific drop you can’t use, trade it to someone who can. Boss drops command high prices