Trading
Trading
Section titled “Trading”Players can trade gold and items directly with each other. The trading system includes taxes to maintain a healthy economy.
How to Trade
Section titled “How to Trade”- Initiate a trade request with the trade command
- Both players add items and/or gold to the trade window
- Both players confirm — the trade executes
Trades are atomic — either everything goes through or nothing does. There’s no risk of partial trades.
Trade Tax
Section titled “Trade Tax”A 5% base tax is applied to the gold portion of every trade. The tax is deducted from the gold the receiver gets.
| Gold Traded | Tax (5%) | Receiver Gets |
|---|---|---|
| 100 | 5 | 95 |
| 1,000 | 50 | 950 |
| 10,000 | 500 | 9,500 |
Progressive Tax
Section titled “Progressive Tax”For trades involving 3+ items, an additional 10% progressive tax applies on top of the base 5%.
| Trade Size | Tax Rate |
|---|---|
| 1–2 items | 5% (base only) |
| 3+ items | 5% + 10% progressive |
Item Trading
Section titled “Item Trading”Items are traded tax-free — only the gold portion of a trade is taxed. This means:
- Trading items for items: no tax
- Trading items for gold: tax on the gold side only
- Trading gold for gold: doesn’t make sense, but both sides would be taxed
Trade Restrictions
Section titled “Trade Restrictions”| Restriction | Details |
|---|---|
| Soul-bound items | Cannot be traded |
| Quest items | Cannot be traded |
Trading Tips
Section titled “Trading Tips”- Price check before selling — Compare with shop sell prices. Player trades often beat NPC vendors, even after tax
- Bundle trades — One large trade is more tax-efficient than many small ones due to the flat 5% on the first bracket
- Trade items, not gold — If possible, swap items directly to avoid the tax entirely
- Zone 4–5 materials are always in demand — farm them for a steady trading income
- Boss drop trading — If you get a class-specific drop you can’t use, trade it to someone who can. Boss drops command high prices