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Zone 2 Monsters

Level range: 10–20

Aquabulb

Aquabulb

water Weak: wind Lv 10–12 Zone 2
DropChance
Aqua Bulb 65%
Water Essence 35%
Healing Dew 15%
Tidal Pendant 2%
Flora Skink

Flora Skink

earth Weak: fire Lv 11–13 Zone 2
DropChance
Skink Scale 60%
Floral Herb 40%
Verdant Hide 12%
Flora Fang 2%
Shelled Simian

Shelled Simian

earth Weak: fire Lv 12–15 Zone 2
DropChance
Simian Shell 60%
Primate Bone 35%
Hardened Carapace 12%
Shell Gauntlets 3%
Verdant Behemoth

Verdant Behemoth

earth Weak: fire Lv 14–17 Zone 2
DropChance
Behemoth Tusk 55%
Verdant Hide 40%
Ancient Moss 15%
Behemoth Plate 3%
Bonecarver Chestling

Bonecarver Chestling

shadow Weak: holy Lv 13–16 Zone 2
DropChance
Carved Bone 60%
Chestling Claw 35%
Shadow Marrow 10%
Bonecarver Mace 2%
Umbral Wings

Umbral Wings

shadow Weak: holy Lv 15–18 Zone 2
DropChance
Shadow Plume 60%
Umbral Essence 35%
Dark Wing Membrane 12%
Umbral Cloak 2%
Volt-Quill Puffer

Volt-Quill Puffer

wind Weak: earth Lv 16–19 Zone 2
DropChance
Volt Quill 60%
Charged Spine 40%
Static Orb 10%
Voltspine Wand 2%
Tidal Chromaskink

Tidal Chromaskink

water Weak: wind Lv 17–20 Zone 2
DropChance
Chroma Scale 60%
Tidal Pearl 35%
Prismatic Hide 12%
Prismatic Crest 3%
Cavern Creeper

Cavern Creeper

shadow Weak: holy Lv 19–22 Zone 2
DropChance
Creeper Fang 60%
Cavern Moss 35%
Dark Residue 12%
Creeper Cloak 2%